Offense

Offense is the core appeal to many of these games to newcomers. Who doesn't want to wail on their opponent with magic fireballs and wicked punches? As the neutral game develops at the start of each round, it's always a race to who gets the first hit. Landing that hit means it's go time on offense.

In more technical terms, offense refers to the player state where landing a hit or assuming positioning puts the opponent into a defensive stance lest they absolutely explode from a starter hit.

Some character toolkits have strong offense from their ridiculous mobility options, or maybe their ability to mix up the correct defensive option for that situation, or even just existing on screen from how hard they hit.

What is Offense in Fighting Games?

How is Offense Balanced?

If a character has a strong offensive position, the most important questions to ask are "how did they get to that point?" and "what can they gain from it?" Often times, proper conditioning in the neutral game opens up offensive possibilities. There must be a tradeoff somewhere, however. In the case of Chipp Zanuff from Guilty Gear, his offense is remarkably fast and potent, but his health pool is significantly lower than any other character in the game. Mess up your offense and the opponent finds an opening out of their defense? It may as well be the next round.